‘Gamification’ has been a buzzword for a while now, yet not many eLearning teams have ventured down the road of implementing it. So, is it a fad? Or do you need to get playing?
Gartner predicted that by 2017, gamification would be the primary mechanism used by 40% of Fortune 1000 companies to transform business operations. If that prediction isn’t enough to get you playing, consider this: during a University of Colorado study on the impact of simulations and games in adult learners, participants in gamified eLearning experiences:Read More
There’s a lot of discussion about gamification in eLearning at the moment. But what is gamification and what does it mean in an eLearning context? Does it imply we are all going to learn new health and safety rules by playing a version of Angry Birds?
Not necessarily. In our view, the essence of gamification is taking the positive motivational aspects and challenges of the game-playing world and allying them with good learning content and experience.Read More